Gaming Flow
{
"type": "gaming",
"name": "<flow_name:str>",
"source": {
"port_group": [
"<source_group:str>"
]
},
"destination": {
"port_group": [
"<destination_group:str>"
]
},
"ecn": "<ecn_code_point:str|int>",
"dscp": "<dscp_code_point:str|int>",
"add_reverse_direction": "<add_reverse_direction_flow:bool>",
"packet_length": "<packet_length:int>",
"packet_length_deviation": "<packet_length_deviation:float>",
"packet_length_min": "<packet_length_min:int>",
"packet_length_max": "<packet_length_max:int>",
"frame_rate": "<frame_rate:float>",
"imix_number_of_frames": "<flow_duration:int>",
"udp_src": "<udp_source_port:int>",
"udp_dest": "<udp_destination_port:int>",
"analysis": {
"max_threshold_latency": "<max_threshold_latency:float>"
}
}
Gaming flow |
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Specific parameters for gaming flow. The |
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type |
object |
||
properties |
|||
|
Type of the flow. Defines which specific flow parameters will be possible. |
||
type |
string |
||
enum |
gaming |
||
|
Name of this Flow, defaults to auto-generated name when set to |
||
type |
string |
||
|
Specifying the source of transmitted data for this flow |
||
type |
object |
||
properties |
|||
|
List of port groups specifying the transmitting ports |
||
type |
array |
||
items |
|||
additionalProperties |
False |
||
|
Specifying the destination for receiving data for this flow |
||
type |
object |
||
properties |
|||
|
List of port groups specifying the receiving ports |
||
type |
array |
||
items |
|||
additionalProperties |
False |
||
|
IP ECN |
||
Explicit Congestion Notification code point. Defaults to |
|||
oneOf |
type |
integer |
|
maximum |
3 |
||
minimum |
0 |
||
type |
string |
||
|
IP DSCP |
||
Differentiated Services Code Point. Defaults to |
|||
oneOf |
type |
integer |
|
maximum |
63 |
||
minimum |
0 |
||
type |
string |
||
|
Enables adding a flow in the reverse direction of the original flow. |
||
The reverse flow uses the same configuration as the original.
Defaults to |
|||
type |
boolean |
||
|
Mean UDP length of the frames we are going to send, defaults to |
||
type |
integer |
||
minimum |
0 |
||
|
Deviation of the frame length, defaults to |
||
type |
integer |
||
minimum |
0 |
||
|
Minimum UDP packet length, defaults to |
||
type |
integer |
||
minimum |
0 |
||
|
Maximum UDP packet length, defaults to |
||
type |
integer |
||
minimum |
0 |
||
|
Packet rate at which we will send these frames, defaults to |
||
type |
number |
||
exclusiveMinimum |
0 |
||
|
|
||
type |
integer |
||
minimum |
1 |
||
|
UDP port number in range [49152,65534] , defaults to udp_dynamic_port |
||
type |
integer |
||
maximum |
65535 |
||
minimum |
0 |
||
|
UDP port number in range [49152,65534] , defaults to udp_dynamic_port |
||
type |
integer |
||
maximum |
65535 |
||
minimum |
0 |
||
|
Enable a flow to keep Network Address (and Port) Translation (NAT/NAPT) entries alive. |
||
The direction will be from the endpoint behind a NAT/NAPT
gateway to the port at the public side of the NAT/NAPT gateway.
Defaults to We always enable the NAT/NAPT keep alive when the user asks for it, even when:
Added in version v1.1.1: NAT keepalive is supported for all standard frame blasting based flows. |
|||
type |
boolean |
||
|
Sets latency related analysis configuration parameters |
||
Maximum latency threshold |
|
Maximum allowed latency in milliseconds, defaults to |
|
type |
number |